[Graphics-net] International Conference on Digital Interactive Media in Entertainment and Arts - (ACM SIGCHI, Singapore Chapter)I

John N. Karigiannis john at fhw.gr
Mon Jan 28 10:35:46 EET 2008


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                                    CALL FOR PAPERS

3rd International Conference on Digital Interactive Media in  
Entertainment and Arts
                                      DIMEA 2008

                                10-12 September 2008
                   Athens Information Technology (AIT), Athens, Greece
                      Conference Web site: http://www.dimea2008.org

              Paper and Art/Demos Submission Deadline: April 30ieth,  
2008
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The advances in computer entertainment, multi-player/online gaming,  
technology-enabled art,
culture and performance have created new forms of entertainment that  
attract, immerse and
absorb their participants. The phenomenal success of such a "culture"  
to initiate a mass
audience in patterns and practices of its own consumption has  
supported the evolution of
an enormously powerful mass entertainment, digital art and performance  
industry extending
deeply into every aspect of our lives, leading further to major  
societal and business
contacting changes.

The International Conference on Digital Interactive Media in  
Entertainment and Arts (DIMEA),
in cooperation with ACM, is the premier forum for the presentation of  
societal, business
and technological advances and research results in cross-disciplinary  
areas related with
digital interactive media in entertainment, art and creative  
technologies. This conference
is dedicated to build common ground between research, design and  
development, learning
and collaboration in its myriad digital media forms: one of its many  
objectives is the
exploration of 'play & learn', demonstrating new arenas and  
applications for digital
gaming and incorporating leading edge technologies, designs and models  
in our changing
views about what is involved in gaming.

DIMEA 2008 is jointly organized by Athens Information Technology  
(AIT), ACM Special
Interest Group on Computer Human Interaction (ACM SIGCHI, Singapore  
Chapter) and the
Society for Excellence and Innovation in Interactive Experience Design  
(InExDe)

DIMEA 2008 will bring together academics, technologists, artists,  
designers, and
industry representatives to address and advance the leading edge of  
new digital and
interactive media. Who should attend: Academics, Animators, Artists,  
Designers,
Developers, Educators, Engineers, Game Designers, Industry  
Professionals, Media Industry,
Video Producers, Directors, Writers, Performers, Photographers,  
Videographers,
Researchers, Students. Anyone who wants to be inspired to adopt  
advanced ways in
industry, society, business, research and teaching, expand their  
knowledge on a wide
variety of topics within the field of digital media, network with  
cross-disciplinary
experts from digital media professionals to academic experts, and  
evolve with this
ever-changing field!

The following, non exclusive, topics are called for:

-       Entertainment, Art and Technology
Location-based and Pervasive Gaming, Mobile Entertainment, Digital  
Games in Practice,
Computer Entertainment Research, Open-Source Gaming Engines,  
Implications for Multimedia
and Web Design, Artistic Games, Commercial Games, Edutainment,  
Educational/Serious Games,
Interactive Games, Games as Pedagogy, Analysis of Games, e-Performance  
(e-Opera,
e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums

-       New Media Emerging Technologies
Personal Broadcasting (Podcasting and Vlogging), Novel Applications  
for Mobile Phones,
Social and Interactive Computing Applications, Collaborative Spaces/ 
Environments,
Innovative Applications of Technology in the Arts, Mixed Reality and  
Enhanced Visualization,
Context-aware Environments and Devices, Immersive Learning  
Experiences, Communication
Technologies and Systems for Digital Media, Advanced Authoring and  
Composition of Media,
Advanced Interaction, Targeted/Personalized Media, Adaptable Media and  
AI

-       Code Art
Algorithmic Art, Software Art, Net Art, Installation Art, Tangible  
Computing, Sonic Art

-       Digital Visual and Auditory Media
Digital Photography, Digital Imaging as Art, Advances in 3D Modelling,  
Digital Printing,
Non-Photorealistic Rendering, Digital Sound and Music, Digital Music  
Synthesis and
Composition, Graphics and Animations, Digital Comics

-       Moving Media
Digital Video, Distance Collaboration/Performance, Computer Animation,  
Interactive Movies

-       Culture of New  Media
Network Culture, Philosophy of New Media, Digital Identity

-       Interactive Stories
Digital Narrative, Digital Asset Management, Semantic Web  
Technologies, Interactive
Television and Cinema, Game Design and Storytelling


SUBMISSIONS

Full Paper Submissions
======================
Prospective authors are invited to submit full technical papers of not  
more than
8 pages, including tables, figures and references. Papers should  
present original
research related to the above mentioned scientific areas, not  
published elsewhere.
Full paper submissions should adhere to the ACM SIG Proceedings style  
guidelines.
The respective templates may be found at:

                  http://www.acm.org/sigs/pubs/proceed/template.html

Please use the style "Strict Adherence to SIGS style - (Sheridan  
Printing)" on that
page.

Demo/Art/Game Submissions
=========================
Practitioners in the DIMEA2008 areas are invited to submit not more  
than 1 page
short description of their Digital Art Work/Demo/Game to be considered  
for
demonstration at DIMEA2008.

Papers or Demo/Art/Game short descriptions may be submitted  
electronically at the
DIMEA2008 online paper submission service. Until the online paper  
submission system
is opened up to prospective authors and practitioners, papers or demo/ 
art/game short
descriptions may be submitted by e-mail to: sots at ait.edu.gr

In either submission process, authors are advised to contact the  
Conference Organizers
(sots at ait.edu.gr), in case they have not received an acknowledgement  
of paper receipt
within two days of submission.

Full papers will be peer-reviewed by at least two reviewers from the  
International
Technical Program Committee in a single-blind process. Demo/Art Work/ 
Game submissions
will be reviewed by the respective Chairs and their formulated  
committees.

Tutorials and Seminars, Special Sessions, Exhibitions and Industrial  
Demos will
additionally be organized during DIMEA2008.


IMPORTANT DATES

Full Paper Submission:      April 30, 2008  Demo/Art Work/Game  
Submission: April 30, 2008
Notification of Acceptance: May 30, 2008    Camera-ready Paper  
Submission: June 15, 2008


CONFERENCE SPONSORSHIP CALL

Sponsorship offers an effective way of demonstrating your interest in  
and commitment
to digital interactive media technologies and their impact in diverse  
applications
fields spanning the entertainment and art areas. Corporate sponsorship  
can offer
companies publicity and the ability to influence current and future  
leaders in digital
interactive media technologies research and development. We will  
recognize and acknowledge
the generosity of all of our sponsors on the DIMEA 2008 website (www.dimea2008.org 
) and
in the conference program (to be available in print and on-line).

Please send an e-mail to sots at ait.edu.gr , kpro at ait.edu.gr , mpal at ait.edu.gr 
  if you would
like to pledge your sponsorship. More details can be found at: http://www.dimea2008.org


ORGANIZING COMMITTEE

Honorary Conference Chair
	Christos Halkias, AIT, Greece

General Conference Chairs
	Sofia Tsekeridou, AIT, Greece
	Adrian David Cheok, ACM SIGCHI, National University of Singapore,  
Singapore
	Konstantinos Giannakis, InExDe, Greece
	John Karigiannis, InExDe, Greece

Technical Program Chairs
	Ryohei Nakatsu, Kwansei Gakuin University, Japan
	Kevin Wong, Murdoch University, Australia
	Thanassis Tiropanis, University of Southampton, UK

Special Sessions Chairs
	Krzysztof Walczak, Poznan University of Economics, Poland
	Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece

Art & Demos Chairs
	Naoko Tosa, Kyoto University, Japan
	Manthos Santorineos, School of Fine Arts, Fournos Center for Art and  
New Technology, Greece
	Thomas Rist, University of Augsburg, Germany

Local Arrangements Chairs
	Sofia Tsekeridou, AIT, Greece
	Aristodemos Pnevmatikakis, AIT, Greece
	Konstantinos Giannakis, InExDe, Greece
	John Karigiannis, InExDe, Greece

Publications Chair
	Aristodemos Pnevmatikakis, AIT, Greece

Exhibitions Chairs
	David Fuschi, Giunti Interactive Labs, Italy
	Vassilis Kyriazis, Telmaco S.A., Greece

TECHNICAL PROGRAM COMMITTEE (tentative)
	Antonis Argyros, University of Crete, FORTH, Greece
	Stephen Barrass, University of Canberra, Australia
	Philip Branch, Swinburne University of Technology, Australia	
	Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA
	Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy
	Andrew Chiou, Central Queensland University, Australia
	Angelo Ciarlini,Federal University of the State of Rio de Janeiro,  
Brazil
	Nuno Correia, New University of Lisbon, Portugal
	John Dack, Sonic Arts, Middlesex University, UK
	Abdennour El Rhalibi, Liverpool John Moores University, UK
	Chek Yang Foo, Temasek Informatics & IT School, Singapore
	Lance Fung, Murdoch University, Australia
	Anastasia Georgaki, University of Athens, Greece
	Yutaka Ishibashi, Nagoya Institute of Technology, Japan
	Arnav H. Jhala, North Carolina State University, USA
	Carmen Juan, Technical University of Valencia, Spain
	Haruhiro Katayose, Kwansei Gakuin University, Japan
	Dimitrios Kontarinis, Velti SA, Greece
	Michael Kwok, IBM, Canada
	Peter Loh Kok Keong, Nanyang Technological University, Singapore
	Artur Lugmayr, Tampere University of Technology, Finland
	Moises Manas, Polytechnical University of Valencia, Spain
	Nipan Maniar, University of Portsmouth, UK
	Panos Markopoulos, Eindhoven University of Technology, Netherlands
	Carsten Matysczok, UNITY AG, Germany
	Ramon Molla Vaya, Technical University of Valencia, Spain
	Peter Nelson, University of Edinburgh, UK
	Elina M.I. Ollila, Nokia Research, Finland
	Samir Otmane, Evry University, France
	Narcis Pares, Universitat Pompeu Fabra, Spain
	George Pavlidis, Cultural and Educational Technology Institute, Greece
	Yusuf Pisan, University of Technology, Australia
	Lazaros Polymenakos, Athens Information Technology, Greece
	Cristina Portales, Polytechnic University of Valencia, Spain
	Shri Rai, Murdoch University, Australia
	Christian Reimann, Siemens AG, Germany
	Gemma San Cornelio, Open University of Catalonia, Spain
	Shigeru Sakurazawa, Future University-Hakodate, Japan
	Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan
	Isis Truck, University Paris 8, France
	Lucia Vera, University of Valencia, Spain
	Charles Woodward, VTT Technical Research Centre, Finland
	R. Michael Young, North Carolina State University, USA
	Sebastian Zander, Swinburne University of Technology, Australia
	Suiping Zhou, Nanyang Technological University, Singapore



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