[Graphics-net] International Conference on Digital Interactive Media in Entertainment and Arts - (ACM SIGCHI, Singapore Chapter)I
John N. Karigiannis
john at fhw.gr
Mon Jan 28 10:35:46 EET 2008
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CALL FOR PAPERS
3rd International Conference on Digital Interactive Media in
Entertainment and Arts
DIMEA 2008
10-12 September 2008
Athens Information Technology (AIT), Athens, Greece
Conference Web site: http://www.dimea2008.org
Paper and Art/Demos Submission Deadline: April 30ieth,
2008
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The advances in computer entertainment, multi-player/online gaming,
technology-enabled art,
culture and performance have created new forms of entertainment that
attract, immerse and
absorb their participants. The phenomenal success of such a "culture"
to initiate a mass
audience in patterns and practices of its own consumption has
supported the evolution of
an enormously powerful mass entertainment, digital art and performance
industry extending
deeply into every aspect of our lives, leading further to major
societal and business
contacting changes.
The International Conference on Digital Interactive Media in
Entertainment and Arts (DIMEA),
in cooperation with ACM, is the premier forum for the presentation of
societal, business
and technological advances and research results in cross-disciplinary
areas related with
digital interactive media in entertainment, art and creative
technologies. This conference
is dedicated to build common ground between research, design and
development, learning
and collaboration in its myriad digital media forms: one of its many
objectives is the
exploration of 'play & learn', demonstrating new arenas and
applications for digital
gaming and incorporating leading edge technologies, designs and models
in our changing
views about what is involved in gaming.
DIMEA 2008 is jointly organized by Athens Information Technology
(AIT), ACM Special
Interest Group on Computer Human Interaction (ACM SIGCHI, Singapore
Chapter) and the
Society for Excellence and Innovation in Interactive Experience Design
(InExDe)
DIMEA 2008 will bring together academics, technologists, artists,
designers, and
industry representatives to address and advance the leading edge of
new digital and
interactive media. Who should attend: Academics, Animators, Artists,
Designers,
Developers, Educators, Engineers, Game Designers, Industry
Professionals, Media Industry,
Video Producers, Directors, Writers, Performers, Photographers,
Videographers,
Researchers, Students. Anyone who wants to be inspired to adopt
advanced ways in
industry, society, business, research and teaching, expand their
knowledge on a wide
variety of topics within the field of digital media, network with
cross-disciplinary
experts from digital media professionals to academic experts, and
evolve with this
ever-changing field!
The following, non exclusive, topics are called for:
- Entertainment, Art and Technology
Location-based and Pervasive Gaming, Mobile Entertainment, Digital
Games in Practice,
Computer Entertainment Research, Open-Source Gaming Engines,
Implications for Multimedia
and Web Design, Artistic Games, Commercial Games, Edutainment,
Educational/Serious Games,
Interactive Games, Games as Pedagogy, Analysis of Games, e-Performance
(e-Opera,
e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums
- New Media Emerging Technologies
Personal Broadcasting (Podcasting and Vlogging), Novel Applications
for Mobile Phones,
Social and Interactive Computing Applications, Collaborative Spaces/
Environments,
Innovative Applications of Technology in the Arts, Mixed Reality and
Enhanced Visualization,
Context-aware Environments and Devices, Immersive Learning
Experiences, Communication
Technologies and Systems for Digital Media, Advanced Authoring and
Composition of Media,
Advanced Interaction, Targeted/Personalized Media, Adaptable Media and
AI
- Code Art
Algorithmic Art, Software Art, Net Art, Installation Art, Tangible
Computing, Sonic Art
- Digital Visual and Auditory Media
Digital Photography, Digital Imaging as Art, Advances in 3D Modelling,
Digital Printing,
Non-Photorealistic Rendering, Digital Sound and Music, Digital Music
Synthesis and
Composition, Graphics and Animations, Digital Comics
- Moving Media
Digital Video, Distance Collaboration/Performance, Computer Animation,
Interactive Movies
- Culture of New Media
Network Culture, Philosophy of New Media, Digital Identity
- Interactive Stories
Digital Narrative, Digital Asset Management, Semantic Web
Technologies, Interactive
Television and Cinema, Game Design and Storytelling
SUBMISSIONS
Full Paper Submissions
======================
Prospective authors are invited to submit full technical papers of not
more than
8 pages, including tables, figures and references. Papers should
present original
research related to the above mentioned scientific areas, not
published elsewhere.
Full paper submissions should adhere to the ACM SIG Proceedings style
guidelines.
The respective templates may be found at:
http://www.acm.org/sigs/pubs/proceed/template.html
Please use the style "Strict Adherence to SIGS style - (Sheridan
Printing)" on that
page.
Demo/Art/Game Submissions
=========================
Practitioners in the DIMEA2008 areas are invited to submit not more
than 1 page
short description of their Digital Art Work/Demo/Game to be considered
for
demonstration at DIMEA2008.
Papers or Demo/Art/Game short descriptions may be submitted
electronically at the
DIMEA2008 online paper submission service. Until the online paper
submission system
is opened up to prospective authors and practitioners, papers or demo/
art/game short
descriptions may be submitted by e-mail to: sots at ait.edu.gr
In either submission process, authors are advised to contact the
Conference Organizers
(sots at ait.edu.gr), in case they have not received an acknowledgement
of paper receipt
within two days of submission.
Full papers will be peer-reviewed by at least two reviewers from the
International
Technical Program Committee in a single-blind process. Demo/Art Work/
Game submissions
will be reviewed by the respective Chairs and their formulated
committees.
Tutorials and Seminars, Special Sessions, Exhibitions and Industrial
Demos will
additionally be organized during DIMEA2008.
IMPORTANT DATES
Full Paper Submission: April 30, 2008 Demo/Art Work/Game
Submission: April 30, 2008
Notification of Acceptance: May 30, 2008 Camera-ready Paper
Submission: June 15, 2008
CONFERENCE SPONSORSHIP CALL
Sponsorship offers an effective way of demonstrating your interest in
and commitment
to digital interactive media technologies and their impact in diverse
applications
fields spanning the entertainment and art areas. Corporate sponsorship
can offer
companies publicity and the ability to influence current and future
leaders in digital
interactive media technologies research and development. We will
recognize and acknowledge
the generosity of all of our sponsors on the DIMEA 2008 website (www.dimea2008.org
) and
in the conference program (to be available in print and on-line).
Please send an e-mail to sots at ait.edu.gr , kpro at ait.edu.gr , mpal at ait.edu.gr
if you would
like to pledge your sponsorship. More details can be found at: http://www.dimea2008.org
ORGANIZING COMMITTEE
Honorary Conference Chair
Christos Halkias, AIT, Greece
General Conference Chairs
Sofia Tsekeridou, AIT, Greece
Adrian David Cheok, ACM SIGCHI, National University of Singapore,
Singapore
Konstantinos Giannakis, InExDe, Greece
John Karigiannis, InExDe, Greece
Technical Program Chairs
Ryohei Nakatsu, Kwansei Gakuin University, Japan
Kevin Wong, Murdoch University, Australia
Thanassis Tiropanis, University of Southampton, UK
Special Sessions Chairs
Krzysztof Walczak, Poznan University of Economics, Poland
Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece
Art & Demos Chairs
Naoko Tosa, Kyoto University, Japan
Manthos Santorineos, School of Fine Arts, Fournos Center for Art and
New Technology, Greece
Thomas Rist, University of Augsburg, Germany
Local Arrangements Chairs
Sofia Tsekeridou, AIT, Greece
Aristodemos Pnevmatikakis, AIT, Greece
Konstantinos Giannakis, InExDe, Greece
John Karigiannis, InExDe, Greece
Publications Chair
Aristodemos Pnevmatikakis, AIT, Greece
Exhibitions Chairs
David Fuschi, Giunti Interactive Labs, Italy
Vassilis Kyriazis, Telmaco S.A., Greece
TECHNICAL PROGRAM COMMITTEE (tentative)
Antonis Argyros, University of Crete, FORTH, Greece
Stephen Barrass, University of Canberra, Australia
Philip Branch, Swinburne University of Technology, Australia
Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA
Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy
Andrew Chiou, Central Queensland University, Australia
Angelo Ciarlini,Federal University of the State of Rio de Janeiro,
Brazil
Nuno Correia, New University of Lisbon, Portugal
John Dack, Sonic Arts, Middlesex University, UK
Abdennour El Rhalibi, Liverpool John Moores University, UK
Chek Yang Foo, Temasek Informatics & IT School, Singapore
Lance Fung, Murdoch University, Australia
Anastasia Georgaki, University of Athens, Greece
Yutaka Ishibashi, Nagoya Institute of Technology, Japan
Arnav H. Jhala, North Carolina State University, USA
Carmen Juan, Technical University of Valencia, Spain
Haruhiro Katayose, Kwansei Gakuin University, Japan
Dimitrios Kontarinis, Velti SA, Greece
Michael Kwok, IBM, Canada
Peter Loh Kok Keong, Nanyang Technological University, Singapore
Artur Lugmayr, Tampere University of Technology, Finland
Moises Manas, Polytechnical University of Valencia, Spain
Nipan Maniar, University of Portsmouth, UK
Panos Markopoulos, Eindhoven University of Technology, Netherlands
Carsten Matysczok, UNITY AG, Germany
Ramon Molla Vaya, Technical University of Valencia, Spain
Peter Nelson, University of Edinburgh, UK
Elina M.I. Ollila, Nokia Research, Finland
Samir Otmane, Evry University, France
Narcis Pares, Universitat Pompeu Fabra, Spain
George Pavlidis, Cultural and Educational Technology Institute, Greece
Yusuf Pisan, University of Technology, Australia
Lazaros Polymenakos, Athens Information Technology, Greece
Cristina Portales, Polytechnic University of Valencia, Spain
Shri Rai, Murdoch University, Australia
Christian Reimann, Siemens AG, Germany
Gemma San Cornelio, Open University of Catalonia, Spain
Shigeru Sakurazawa, Future University-Hakodate, Japan
Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan
Isis Truck, University Paris 8, France
Lucia Vera, University of Valencia, Spain
Charles Woodward, VTT Technical Research Centre, Finland
R. Michael Young, North Carolina State University, USA
Sebastian Zander, Swinburne University of Technology, Australia
Suiping Zhou, Nanyang Technological University, Singapore
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