[Graphics-net] [ACM DIMEA 2008] Submission Deadline Extension
Voula Zoi
vzoi at telecom.ntua.gr
Mon May 12 16:27:01 EEST 2008
(Please accept our apologies if you receive multiple copies of this
message)
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SUBMISSION DEADLINE EXTENDED TO: MAY 20, 2008
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==========================================================
3rd ACM Int. Conference and Exhibition on Digital Interactive Media in
Entertainment and Arts
DIMEA 2008
10-12 September 2008
Athens Information Technology (AIT), Athens, Greece
Conference Web site: http://www.dimea2008.org
==========================================================
Having received numerous requests for submission deadline extension, we
would
like to inform you that the submission deadline for Full papers as well
as Digital
Artworks/Games/Demos Short Descriptions has been extended up to 20ieth
of May 2008.
We would like to further remind you that early Registration Deadline at
favourable
prices expires on June 30ieth, 2008.
Innovations, new research approaches and practices will be presented in
focused technical
sessions, which will offer a wide coverage of the DIMEA 2008 scientific
and technological areas,
as well as be exhibited and demonstrated during its Digital Art
Exhibition hosting digital
interactive rich-media works in art and entertainment, co-located and
run in parallel with the
technical sessions. The exhibition will be open to all interested
visitors during September 10-14,
2008.
Submissions of both technical full papers for oral presentation (max. 8
pages) as well as short
descriptions of artworks, games or demos for exhibition (max. 1 page)
are invited up to the
extended submission deadline of May 20ieth, 2008. Submissions should be
made electronically at the
online submission system found at the Conference Web site
(www.dimea2008.org <http://www.dimea2008.org>), adhering to the
submission guidelines. The DIMEA 2008 conference proceedings, expected
to be widely read and
cited, will be available both as a bound volume and via the ACM Digital
Library. The Conference
Organizing Committee is currently negotiating the publication of high
quality papers to Special
Issues of relevant internationally known Journals.
Special sessions, tutorials, seminars and workshops as well as
industrial exhibitions, will offer
further opportunities for a wider exposure to and appreciation of the
challenges presented by the
convergence of Arts, Entertainment and Digital Interactive Media
Technologies. Three Special
Sessions have already been selected to be organized during DIMEA 2008 in
the areas of Cultural
Heritage Games, Mobile Mixed Reality Games and User Centric and
Personalized Multimedia Service
Platforms. Furthermore, a significant number of Tutorials proposals as
well as Seminars and
Workshop proposals have already been submitted for evaluation, their
thematic areas spanning the
fields of Live Participative Online Cyberformance, Authoring Tools for
Web Comics, User Experience
Design for Interactive TV, Pervasive Awareness, Live Art Installations,
etc. Workshops and
Tutorials will provide a unique opportunity especially to students and
young researchers to
explore and develop their research interests or artistic practices in
focused areas.
DIMEA 2008 will bring together academics, technologists, artists,
designers, and industry
representatives, to meet, discuss and share opinions and practices.
Participants will have the
unique opportunity to benefit from the Keynote Talks given by
internationally distinguished
speakers, such as Prof. Nadia Magnenat-Thalmann, Miralab, University of
Geneva, and Dr. Roberto
Cencioni, Head of Unit INFSO.E2 Content and Knowledge, European Commission.
Up-to-date information and highlights about DIMEA 2008 may be found at:
http://www.dimea2008.org
For your further information, below please find the respective DIMEA
2008 Final Call for Papers
and Artworks/Games/Demos.
Dr. Sofia Tsekeridou
DIMEA 2008 General Conference Co-Chair
==============================================================
FINAL CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS
3rd ACM Int. Conference on Digital Interactive Media in Entertainment
and Arts
DIMEA 2008
10-12 September 2008
Athens Information Technology (AIT), Athens, Greece
Conference Web site: http://www.dimea2008.org
==============================================================
##############################################
SUBMISSION DEADLINE EXTENDED: MAY 20, 2008
##############################################
The advances in computer entertainment, multi-player/online gaming,
technology-enabled art,
culture and performance have created new forms of entertainment that
attract, immerse and absorb
their participants. The phenomenal success of such a "culture" to
initiate a mass audience in
patterns and practices of its own consumption has supported the
evolution of an enormously
powerful mass entertainment, digital art and performance industry
extending deeply into every
aspect of our lives, leading further to major societal and business
contacting changes.
The International Conference on Digital Interactive Media in
Entertainment and Arts (DIMEA), in
cooperation with ACM, is the premier forum for the presentation of
societal, business and
technological advances and research results in cross-disciplinary areas
related with digital
interactive media in entertainment, art and creative technologies. This
conference is dedicated to
build common ground between research, design and development, learning
and collaboration in its
myriad digital media forms: one of its many objectives is the
exploration of 'play & learn',
demonstrating new arenas and applications for digital gaming and
incorporating leading edge
technologies, designs and models in our changing views about what is
involved in gaming.
DIMEA 2008 is jointly organized by Athens Information Technology (AIT),
ACM Special Interest Group
on Computer Human Interaction (ACM SIGCHI, Singapore Chapter) and the
Society for Excellence and
Innovation in Interactive Experience Design (InExDe).
DIMEA 2008 will bring together academics, technologists, artists,
designers, and industry
representatives to address and advance the leading edge of new digital
and interactive media.
Who should attend:
----------------------------
Academics, Animators, Artists, Designers, Developers, Educators,
Engineers, Game Designers,
Industry Professionals, Media Industry, Video Producers, Directors,
Writers, Performers,
Photographers, Videographers, Researchers, Students. Anyone who wants to
be inspired to adopt
advanced ways in industry, society, business, research and teaching,
expand their knowledge on a
wide variety of topics within the field of digital media, network with
cross-disciplinary experts
from digital media professionals to academic experts, and evolve with
this ever-changing field!
DIMEA 2008 is one of the few conferences that combines full technical
papers as well as
artwork/game/demo submissions, to accommodate, after evaluation and
selection, both technical oral
sessions as well as artwork/game/demo exhibition sessions. For each one
of the two tracks of the
conference further information is separately provided below.
==========================
Technical Conference Track
==========================
The following, non exclusive, topics are called for:
* Entertainment, Art and Technology
Location-based and Pervasive Gaming, Mobile Entertainment, Digital
Games in Practice, Computer
Entertainment Research, Open-Source Gaming Engines, Implications for
Multimedia and Web Design,
Artistic Games, Commercial Games, Edutainment, Educational/Serious
Games, Interactive Games, Games
as Pedagogy, Analysis of Games, e-Performance (e-Opera,e-Theatre,
e-Concert, ...), Virtual
Exhibitions and Museums
* New Media Emerging Technologies
Personal Broadcasting (Podcasting and Vlogging), Novel Applications
for Mobile Phones, Social
and Interactive Computing Applications, Collaborative
Spaces/Environments, Innovative Applications
of Technology in the Arts, Mixed Reality and Enhanced Visualization,
Context-aware Environments
and Devices, Immersive Learning Experiences, Communication Technologies
and Systems for Digital
Media, Advanced Authoring and Composition of Media, Advanced
Interaction, Targeted/Personalized
Media, Adaptable Media and AI
* Code Art
Algorithmic Art, Software Art, Net Art, Installation Art, Tangible
Computing, Sonic Art
* Digital Visual and Auditory Media
Digital Photography, Digital Imaging as Art, Advances in 3D
Modelling, Digital Printing,
Non-Photorealistic Rendering, Digital Sound and Music, Digital Music
Synthesis and Composition,
Graphics and Animations, Digital Comics
* Moving Media
Digital Video, Distance Collaboration/Performance, Computer
Animation, Interactive Movies
* Culture of New Media
Network Culture, Philosophy of New Media, Digital Identity
* Interactive Stories
Digital Narrative, Digital Asset Management, Semantic Web
Technologies, Interactive Television
and Cinema, Game Design and Storytelling
Full Paper Submissions
-----------------------------------
Prospective authors are invited to submit full technical papers of not
more than 8 pages,
including tables, figures and references at the conference online paper
submission system.
Prospective authors should adhere to the conference full paper
submission guidelines. Full Papers
should present original research related to the above mentioned
scientific areas, not published
elsewhere. Please refer to the conference Web site
(http;//www.dimea2008.org) for detailed
submission guidelines. Full papers will be peer-reviewed by at least
three reviewers from the
International Technical Program Committee in a single-blind process,
judging on their relevance,
novelty and technical quality.
==============================================
Art Work/Game/Demo Exhibition Conference Track
==============================================
DIMEA 2008, with the participation of the MEDIATERRA FESTIVAL, aims to
offer the opportunity to
artists, independent creators, multimedia authors, programmers and
theorists to exhibit their
digital interactive rich-media works in art and entertainment, and at
the same time to create a
forum of communication, discussion and collaboration on advances in the
already deployed
practices.
We cordially invite artists, creators, designers, game developers,
generally practitioners working
with digital interactive media to submit their original contributions to
the DIMEA2008
Artworks/Games/Demos exhibition track, in the context of the following
five DIMEA 2008 subject
art-related areas:
* Entertainment, Education, Art and Technology
Location-based and Pervasive Gaming, Mobile Entertainment, Digital
Games in Practice, Computer
Entertainment Research, Open-Source Gaming Engines, Implications for
Multimedia and Web Design,
Artistic Games, Edutainment, Educational/Serious Games, Interactive
Games, Games as Pedagogy,
e-Performance (e-Opera, e-Theatre, e-Concert, ...), Virtual Exhibitions
and Museums
* New Media Emerging Technologies
Personal Broadcasting (Podcasting and Vlogging), Novel Applications
for Mobile Phones, Social
and Interactive Computing Applications, Collaborative
Spaces/Environments, Innovative Applications
of Technology in the Arts, Virtual and Augmented Reality, Mixed Reality
and Enhanced
Visualization, Context-aware Environments and Devices, Immersive
Learning Experiences,
Communication Technologies and Systems for Digital Media, Advanced
Authoring and Composition of
Media, Advanced Interaction, Targeted/Personalized Media, Adaptable
Media and AI, Semantic Web
Technologies, Digital Identity
* Code Art
Algorithmic Art, Software Art, Net Art, Installation Art, Tangible
Computing, Sonic Art,
Artificial Entities
* Digital Visual and Moving Media
Computer Animation, Interactive Movies, Advances in 3D Modeling,
Semantic-based Approaches,
Real-time 3D
* Interactive Media
Digital Narrative, Interactive Television and Cinema, Interactive
Drama, Interactive
Storytelling
Art Work/Game/Demo Submission Guidelines
-------------------------------------------------------------------
Practitioners in the above areas are invited to submit not more than 1
page short description of
their Art Work/Demo/Game at the conference online paper submission
system to be considered for
demonstration at DIMEA2008. Submitting practitioners should adhere to
the conference art
work/game/demo submission guidelines, found at the conference Web site at
http://www.dimea2008.org. Art Work/Game/Demo submissions will be
reviewed by the respective Chairs
and their formulated committees.
===================
General Information
===================
Accepted full papers or artworks/games/demos will be indexed at the ACM
Digital Library and
included in the Conference Proceedings.
At least one author/practitioner is required to attend the conference
and present the accepted
paper or demonstrate the selected digital artwork/game.
Tutorials and Seminars, Special Sessions and Industrial Exhibitions will
additionally be organized
during DIMEA2008.
===============
IMPORTANT DATES
===============
Full Paper Submission: May 20, 2008 (EXTENDED)
Art Work/Game/Demo Submission: May 20, 2008 (EXTENDED)
Notification of Acceptance: June 20, 2008
Camera-ready Submission: June 30, 2008
=============
KEYNOTE TALKS
=============
1. "Interacting with Virtual and Augmented Worlds", by Prof. Nadia
Magnenat-Thalmann, MIRALab,
University of Geneva, Switzerland
2. Keynote talk by Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content
and Knowledge, European
Commission (title pending)
====================
ORGANIZING COMMITTEE
====================
Honorary Conference Chair
Christos Halkias, AIT, Greece
General Conference Chairs
Sofia Tsekeridou, AIT, Greece
Adrian David Cheok, ACM SIGCHI - Singapore Chapter, National University
of Singapore,
Singapore
Konstantinos Giannakis, InExDe, Greece
John Karigiannis, InExDe, Greece
Technical Program Chairs
Ryohei Nakatsu, National University of Singapore, Singapore
Kevin Wong, Murdoch University, Australia
Thanassis Tiropanis, University of Southampton, UK
Special Sessions Chairs
Krzysztof Walczak, Poznan University of Economics, Poland
Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece
Art & Demos Chairs
Manthos Santorineos, School of Fine Arts, Fournos Center for Art and
New Technology,
Greece
Thomas Rist, University of Augsburg, Germany
Naoko Tosa, Kyoto University, Japan
Publications Chair
Aristodemos Pnevmatikakis, AIT, Greece
Industrial Exhibitions Chairs
David Fuschi, University of Reading, UK
Vassilis Kyriazis, Telmaco S.A., Greece
Tutorials Chairs
Maria Roussou, makebelieve design & consulting, Greece
Maria Chatzichristodoulou, Goldsmiths Digital Studios, UK
Logistics Chair
Katerina Protonotariou, Athens Information Technology, Greece
Publicity/Sponsorships Chair
Maro Paleologou, Athens Information Technology, Greece
Local Arrangements Committee
Thomas Pliakas, Athens Information Technology, Greece
Charalampos Doukas, Athens Information Technology, Greece
Panagiotis Ritsos, Intracom Telecom, Greece
Thanassis Perperis, Athens Information Technology, Greece
Katerina Papadopoulou, Athens Information Technology, Greece
Vlado Menkovski, Athens Information Technology, Greece
Menelaos Bakopoulos, Athens Information Technology, Greece
===========================
TECHNICAL PROGRAM COMMITTEE
===========================
Antonis Argyros, University of Crete, FORTH, Greece
Stephen Barrass, University of Canberra, Australia
Philip Branch, Swinburne University of Technology, Australia
Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA
Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy
Andrew Chiou, Central Queensland University, Australia
Angelo Ciarlini,Federal University of the State of Rio de Janeiro, Brazil
Nuno Correia, New University of Lisbon, Portugal
John Dack, Sonic Arts, Middlesex University, UK
Abdennour El Rhalibi, Liverpool John Moores University, UK
Chek Yang Foo, Temasek Informatics & IT School, Singapore
Lance Fung, Murdoch University, Australia
Anastasia Georgaki, University of Athens, Greece
Yutaka Ishibashi, Nagoya Institute of Technology, Japan
Arnav H. Jhala, North Carolina State University, USA
Carmen Juan, Technical University of Valencia, Spain
Haruhiro Katayose, Kwansei Gakuin University, Japan
Dimitrios Kontarinis, Velti SA, Greece
Michael Kwok, IBM, Canada
Peter Loh Kok Keong, Nanyang Technological University, Singapore
Artur Lugmayr, Tampere University of Technology, Finland
Moises Manas, Polytechnical University of Valencia, Spain
Nipan Maniar, University of Portsmouth, UK
Panos Markopoulos, Eindhoven University of Technology, Netherlands
Carsten Matysczok, UNITY AG, Germany
Ramon Molla Vaya, Technical University of Valencia, Spain
Peter Nelson, University of Edinburgh, UK
Elina M.I. Ollila, Nokia Research, Finland
Samir Otmane, Evry University, France
Narcis Pares, Universitat Pompeu Fabra, Spain
George Pavlidis, Cultural and Educational Technology Institute, Greece
Yusuf Pisan, University of Technology, Australia
Lazaros Polymenakos, Athens Information Technology, Greece
Cristina Portales, Polytechnic University of Valencia, Spain
Shri Rai, Murdoch University, Australia
Christian Reimann, Siemens AG, Germany
Gemma San Cornelio, Open University of Catalonia, Spain
Shigeru Sakurazawa, Future University-Hakodate, Japan
Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan
Isis Truck, University Paris 8, France
Lucia Vera, University of Valencia, Spain
Charles Woodward, VTT Technical Research Centre, Finland
R. Michael Young, North Carolina State University, USA
Sebastian Zander, Swinburne University of Technology, Australia
Suiping Zhou, Nanyang Technological University, Singapore
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