[Graphics-net] [ACM DIMEA 2008] Submission Deadline Extension

Voula Zoi vzoi at telecom.ntua.gr
Mon May 12 16:27:01 EEST 2008


(Please accept our apologies if you receive multiple copies of this 
message)
 
################################################
SUBMISSION DEADLINE EXTENDED TO: MAY 20, 2008
################################################
 
==========================================================
3rd ACM Int. Conference and Exhibition on Digital Interactive Media in 
             
                          Entertainment and Arts
                                  DIMEA 2008
 
                            10-12 September 2008
               Athens Information Technology (AIT), Athens, Greece
                    
                 Conference Web site: http://www.dimea2008.org
==========================================================
Having received numerous requests for submission deadline extension, we 
would
like to inform you that the submission deadline for Full papers as well 
as Digital
Artworks/Games/Demos Short Descriptions has been extended up to 20ieth 
of May 2008.
 
We would like to further remind you that early Registration Deadline at 
favourable
prices expires on June 30ieth, 2008.
 
Innovations, new research approaches and practices will be presented in 
focused technical
sessions, which will offer a wide coverage of the DIMEA 2008 scientific 
and technological areas,
as well as be exhibited and demonstrated during its Digital Art 
Exhibition hosting digital
interactive rich-media works in art and entertainment, co-located and 
run in parallel with the
technical sessions. The exhibition will be open to all interested 
visitors during September 10-14,
2008.
 
Submissions of both technical full papers for oral presentation (max. 8 
pages) as well as short
descriptions of artworks, games or demos for exhibition (max. 1 page) 
are invited up to the
extended submission deadline of May 20ieth, 2008. Submissions should be 
made electronically at the
online submission system found at the Conference Web site 
(www.dimea2008.org <http://www.dimea2008.org>), adhering to the
submission guidelines. The DIMEA 2008 conference proceedings, expected 
to be widely read and
cited, will be available both as a bound volume and via the ACM Digital 
Library. The Conference
Organizing Committee is currently negotiating the publication of high 
quality papers to Special
Issues of relevant internationally known Journals.
 
Special sessions, tutorials, seminars and workshops as well as 
industrial exhibitions, will offer
further opportunities for a wider exposure to and appreciation of the 
challenges presented by the
convergence of Arts, Entertainment and Digital Interactive Media 
Technologies. Three Special
Sessions have already been selected to be organized during DIMEA 2008 in 
the areas of Cultural
Heritage Games, Mobile Mixed Reality Games and User Centric and 
Personalized Multimedia Service
Platforms. Furthermore, a significant number of Tutorials proposals as 
well as Seminars and
Workshop proposals have already been submitted for evaluation, their 
thematic areas spanning the
fields of Live Participative Online Cyberformance, Authoring Tools for 
Web Comics, User Experience
Design for Interactive TV, Pervasive Awareness, Live Art Installations, 
etc. Workshops and
Tutorials will provide a unique opportunity especially to students and 
young researchers to
explore and develop their research interests or artistic practices in 
focused areas.
 
DIMEA 2008 will bring together academics, technologists, artists, 
designers, and industry
representatives, to meet, discuss and share opinions and practices. 
Participants will have the
unique opportunity to benefit from the Keynote Talks given by 
internationally distinguished
speakers, such as Prof. Nadia Magnenat-Thalmann, Miralab, University of 
Geneva, and Dr. Roberto
Cencioni, Head of Unit INFSO.E2 Content and Knowledge, European Commission.
 
Up-to-date information and highlights about DIMEA 2008 may be found at: 
http://www.dimea2008.org
 
For your further information, below please find the respective DIMEA 
2008 Final Call for Papers
and Artworks/Games/Demos.
 
Dr. Sofia Tsekeridou
DIMEA 2008 General Conference Co-Chair
 

==============================================================
              FINAL CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS
 
3rd ACM Int. Conference on Digital Interactive Media in Entertainment 
and Arts
                                  DIMEA 2008
 
                            10-12 September 2008
               Athens Information Technology (AIT), Athens, Greece
                    
                 Conference Web site: http://www.dimea2008.org
==============================================================
 
##############################################
SUBMISSION DEADLINE EXTENDED: MAY 20, 2008
##############################################
     
The advances in computer entertainment, multi-player/online gaming, 
technology-enabled art,
culture and performance have created new forms of entertainment that 
attract, immerse and absorb
their participants. The phenomenal success of such a "culture" to 
initiate a mass audience in
patterns and practices of its own consumption has supported the 
evolution of an enormously
powerful mass entertainment, digital art and performance industry 
extending deeply into every
aspect of our lives, leading further to major societal and business 
contacting changes.
 
The International Conference on Digital Interactive Media in 
Entertainment and Arts (DIMEA), in
cooperation with ACM, is the premier forum for the presentation of 
societal, business and
technological advances and research results in cross-disciplinary areas 
related with digital
interactive media in entertainment, art and creative technologies. This 
conference is dedicated to
build common ground between research, design and development, learning 
and collaboration in its
myriad digital media forms: one of its many objectives is the 
exploration of 'play & learn',
demonstrating new arenas and applications for digital gaming and 
incorporating leading edge
technologies, designs and models in our changing views about what is 
involved in gaming.
 
DIMEA 2008 is jointly organized by Athens Information Technology (AIT), 
ACM Special Interest Group
on Computer Human Interaction (ACM SIGCHI, Singapore Chapter) and the 
Society for Excellence and
Innovation in Interactive Experience Design (InExDe).
 
DIMEA 2008 will bring together academics, technologists, artists, 
designers, and industry
representatives to address and advance the leading edge of new digital 
and interactive media.
 
Who should attend:
----------------------------
Academics, Animators, Artists, Designers, Developers, Educators, 
Engineers, Game Designers,
Industry Professionals, Media Industry, Video Producers, Directors, 
Writers, Performers,
Photographers, Videographers, Researchers, Students. Anyone who wants to 
be inspired to adopt
advanced ways in industry, society, business, research and teaching, 
expand their knowledge on a
wide variety of topics within the field of digital media, network with 
cross-disciplinary experts
from digital media professionals to academic experts, and evolve with 
this ever-changing field!
 
DIMEA 2008 is one of the few conferences that combines full technical 
papers as well as
artwork/game/demo submissions, to accommodate, after evaluation and 
selection, both technical oral
sessions as well as artwork/game/demo exhibition sessions. For each one 
of the two tracks of the
conference further information is separately provided below.
 
==========================
Technical Conference Track
==========================
 
 The following, non exclusive, topics are called for:
 
    *    Entertainment, Art and Technology
    Location-based and Pervasive Gaming, Mobile Entertainment, Digital 
Games in Practice, Computer
Entertainment Research, Open-Source Gaming Engines, Implications for 
Multimedia and Web Design,
Artistic Games, Commercial Games, Edutainment, Educational/Serious 
Games, Interactive Games, Games
as Pedagogy, Analysis of Games, e-Performance (e-Opera,e-Theatre, 
e-Concert, ...), Virtual
Exhibitions and Museums
 
    *     New Media Emerging Technologies
    Personal Broadcasting (Podcasting and Vlogging), Novel Applications 
for Mobile Phones, Social
and Interactive Computing Applications, Collaborative 
Spaces/Environments, Innovative Applications
of Technology in the Arts, Mixed Reality and Enhanced Visualization, 
Context-aware Environments
and Devices, Immersive Learning Experiences, Communication Technologies 
and Systems for Digital
Media, Advanced Authoring and Composition of Media, Advanced 
Interaction, Targeted/Personalized
Media, Adaptable Media and AI
 
    *     Code Art
    Algorithmic Art, Software Art, Net Art, Installation Art, Tangible 
Computing, Sonic Art
 
    *     Digital Visual and Auditory Media
    Digital Photography, Digital Imaging as Art, Advances in 3D 
Modelling, Digital Printing,
Non-Photorealistic Rendering, Digital Sound and Music, Digital Music 
Synthesis and Composition,
Graphics and Animations, Digital Comics
 
    *     Moving Media
    Digital Video, Distance Collaboration/Performance, Computer 
Animation, Interactive Movies
 
    *     Culture of New Media
    Network Culture, Philosophy of New Media, Digital Identity
 
    *     Interactive Stories
    Digital Narrative, Digital Asset Management, Semantic Web 
Technologies, Interactive Television
and Cinema, Game Design and Storytelling
 
Full Paper Submissions
-----------------------------------
Prospective authors are invited to submit full technical papers of not 
more than 8 pages,
including tables, figures and references at the conference online paper 
submission system.
Prospective authors should adhere to the conference full paper 
submission guidelines. Full Papers
should present original research related to the above mentioned 
scientific areas, not published
elsewhere. Please refer to the conference Web site 
(http;//www.dimea2008.org) for detailed
submission guidelines. Full papers will be peer-reviewed by at least 
three reviewers from the
International Technical Program Committee in a single-blind process, 
judging on their relevance,
novelty and technical quality.

==============================================
Art Work/Game/Demo Exhibition Conference Track
==============================================
 
DIMEA 2008, with the participation of the MEDIATERRA FESTIVAL, aims to 
offer the opportunity to
artists, independent creators, multimedia authors, programmers and 
theorists to exhibit their
digital interactive rich-media works in art and entertainment, and at 
the same time to create a
forum of communication, discussion and collaboration on advances in the 
already deployed
practices.
 
We cordially invite artists, creators, designers, game developers, 
generally practitioners working
with digital interactive media to submit their original contributions to 
the DIMEA2008
Artworks/Games/Demos exhibition track, in the context of the following 
five DIMEA 2008 subject
art-related areas:
 
    * Entertainment, Education, Art and Technology
    Location-based and Pervasive Gaming, Mobile Entertainment, Digital 
Games in Practice, Computer
Entertainment Research, Open-Source Gaming Engines, Implications for 
Multimedia and Web Design,
Artistic Games, Edutainment, Educational/Serious Games, Interactive 
Games, Games as Pedagogy,
e-Performance (e-Opera, e-Theatre, e-Concert, ...), Virtual Exhibitions 
and Museums
 
    * New Media Emerging Technologies
    Personal Broadcasting (Podcasting and Vlogging), Novel Applications 
for Mobile Phones, Social
and Interactive Computing Applications, Collaborative 
Spaces/Environments, Innovative Applications
of Technology in the Arts, Virtual and Augmented Reality, Mixed Reality 
and Enhanced
Visualization, Context-aware Environments and Devices, Immersive 
Learning Experiences,
Communication Technologies and Systems for Digital Media, Advanced 
Authoring and Composition of
Media, Advanced Interaction, Targeted/Personalized Media, Adaptable 
Media and AI, Semantic Web
Technologies, Digital Identity
 
    * Code Art
    Algorithmic Art, Software Art, Net Art, Installation Art, Tangible 
Computing, Sonic Art,
Artificial Entities
 
    * Digital Visual and Moving Media
    Computer Animation, Interactive Movies, Advances in 3D Modeling, 
Semantic-based Approaches,
Real-time 3D
 
    * Interactive Media
    Digital Narrative, Interactive Television and Cinema, Interactive 
Drama, Interactive
Storytelling
 
Art Work/Game/Demo Submission Guidelines
-------------------------------------------------------------------
Practitioners in the above areas are invited to submit not more than 1 
page short description of
their Art Work/Demo/Game at the conference online paper submission 
system to be considered for
demonstration at DIMEA2008. Submitting practitioners should adhere to 
the conference art
work/game/demo submission guidelines, found at the conference Web site at
http://www.dimea2008.org. Art Work/Game/Demo submissions will be 
reviewed by the respective Chairs
and their formulated committees.

===================
General Information
===================
Accepted full papers or artworks/games/demos will be indexed at the ACM 
Digital Library and
included in the Conference Proceedings.
 
At least one author/practitioner is required to attend the conference 
and present the accepted
paper or demonstrate the selected digital artwork/game.
 
Tutorials and Seminars, Special Sessions and Industrial Exhibitions will 
additionally be organized
during DIMEA2008.

===============
IMPORTANT DATES
===============
Full Paper Submission:       May  20, 2008 (EXTENDED)
Art Work/Game/Demo Submission:  May  20, 2008 (EXTENDED)
Notification of Acceptance:  June 20, 2008   
Camera-ready Submission:  June 30, 2008
 
=============
KEYNOTE TALKS
=============
1. "Interacting with Virtual and Augmented Worlds", by Prof. Nadia 
Magnenat-Thalmann, MIRALab,
University of Geneva, Switzerland
 
2. Keynote talk by Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content 
and Knowledge, European
Commission (title pending)
 
====================
ORGANIZING COMMITTEE
====================
Honorary Conference Chair
 Christos Halkias, AIT, Greece
 
General Conference Chairs
 Sofia Tsekeridou, AIT, Greece
 Adrian David Cheok, ACM SIGCHI - Singapore Chapter, National University 
of Singapore,
Singapore
 Konstantinos Giannakis, InExDe, Greece
 John Karigiannis, InExDe, Greece
 
Technical Program Chairs
 Ryohei Nakatsu, National University of Singapore, Singapore
 Kevin Wong, Murdoch University, Australia
 Thanassis Tiropanis, University of Southampton, UK
 
Special Sessions Chairs
 Krzysztof Walczak, Poznan University of Economics, Poland
 Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece
 
Art & Demos Chairs
 Manthos Santorineos, School of Fine Arts, Fournos Center for Art and 
New Technology,
Greece
 Thomas Rist, University of Augsburg, Germany
 Naoko Tosa, Kyoto University, Japan
 
Publications Chair
 Aristodemos Pnevmatikakis, AIT, Greece
 
Industrial Exhibitions Chairs
 David Fuschi, University of Reading, UK
 Vassilis Kyriazis, Telmaco S.A., Greece
 
Tutorials Chairs
 Maria Roussou, makebelieve design & consulting, Greece
 Maria Chatzichristodoulou, Goldsmiths Digital Studios, UK
 
Logistics Chair
 Katerina Protonotariou, Athens Information Technology, Greece
 
Publicity/Sponsorships Chair
 Maro Paleologou, Athens Information Technology, Greece
 
Local Arrangements Committee
 Thomas Pliakas, Athens Information Technology, Greece
 Charalampos Doukas, Athens Information Technology, Greece
 Panagiotis Ritsos, Intracom Telecom, Greece
 Thanassis Perperis, Athens Information Technology, Greece
 Katerina Papadopoulou, Athens Information Technology, Greece
 Vlado Menkovski, Athens Information Technology, Greece
 Menelaos Bakopoulos, Athens Information Technology, Greece
 
===========================
TECHNICAL PROGRAM COMMITTEE
===========================
 Antonis Argyros, University of Crete, FORTH, Greece
 Stephen Barrass, University of Canberra, Australia
 Philip Branch, Swinburne University of Technology, Australia 
 Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA
 Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy
 Andrew Chiou, Central Queensland University, Australia
 Angelo Ciarlini,Federal University of the State of Rio de Janeiro, Brazil
 Nuno Correia, New University of Lisbon, Portugal
 John Dack, Sonic Arts, Middlesex University, UK
 Abdennour El Rhalibi, Liverpool John Moores University, UK
 Chek Yang Foo, Temasek Informatics & IT School, Singapore
 Lance Fung, Murdoch University, Australia
 Anastasia Georgaki, University of Athens, Greece
 Yutaka Ishibashi, Nagoya Institute of Technology, Japan
 Arnav H. Jhala, North Carolina State University, USA
 Carmen Juan, Technical University of Valencia, Spain
 Haruhiro Katayose, Kwansei Gakuin University, Japan
 Dimitrios Kontarinis, Velti SA, Greece
 Michael Kwok, IBM, Canada
 Peter Loh Kok Keong, Nanyang Technological University, Singapore
 Artur Lugmayr, Tampere University of Technology, Finland
 Moises Manas, Polytechnical University of Valencia, Spain
 Nipan Maniar, University of Portsmouth, UK
 Panos Markopoulos, Eindhoven University of Technology, Netherlands
 Carsten Matysczok, UNITY AG, Germany
 Ramon Molla Vaya, Technical University of Valencia, Spain
 Peter Nelson, University of Edinburgh, UK
 Elina M.I. Ollila, Nokia Research, Finland
 Samir Otmane, Evry University, France
 Narcis Pares, Universitat Pompeu Fabra, Spain
 George Pavlidis, Cultural and Educational Technology Institute, Greece
 Yusuf Pisan, University of Technology, Australia
 Lazaros Polymenakos, Athens Information Technology, Greece
 Cristina Portales, Polytechnic University of Valencia, Spain
 Shri Rai, Murdoch University, Australia
 Christian Reimann, Siemens AG, Germany
 Gemma San Cornelio, Open University of Catalonia, Spain
 Shigeru Sakurazawa, Future University-Hakodate, Japan
 Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan
 Isis Truck, University Paris 8, France
 Lucia Vera, University of Valencia, Spain
 Charles Woodward, VTT Technical Research Centre, Finland
 R. Michael Young, North Carolina State University, USA
 Sebastian Zander, Swinburne University of Technology, Australia
 Suiping Zhou, Nanyang Technological University, Singapore
-------------- next part --------------
An HTML attachment was scrubbed...
URL: https://www.iit.demokritos.gr/pipermail/graphics-net/attachments/20080512/44ae54a1/attachment-0001.htm 


More information about the Graphics-net mailing list